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I'm re-editing the bad links. I accidentally hit save instead of preview. BlueNight 03:25, 23 Aug 2004 (UTC)

The quality of this page

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As I am sort of newish to Wikipedia, I don't trust my editing skills fully just yet. However, I feel that this page is in need of a "fix up". Firstly, the screenshot picture of Doom (regardless of being allowed) appears in the opening page without warning to the casual (and possibly underage) reader that it depicts dated graphic violence. There is also a concern that there are too many superficial links to non-related pages. If you are reading this and have more experience editing, please help. 203.214.96.197 (talk) 07:08, 12 September 2009 (UTC)[reply]

Gibs in Action

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Personally, I think this new image better represents the feeling of "being gibbed", especially with the blood trailing out behind the chunks. What do you think?PiccoloNamek 20:25, May 21, 2005 (UTC)

History

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Blood splats on walls/floors. When was this first introduced? // Liftarn

Tekwar, in mid-1995, using the Build engine. // CheapAlert

Gibs/Jibs

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A citation is needed for the following statement: Adrian Carmack has been credited for coining the term "gibs". —Preceding unsigned comment added by 72.146.30.64 (talk) 17:26, 19 June 2010 (UTC)[reply]

I think a citation is also needed for "The use of 'gib' is reserved for instances when a game character has been killed with such force that their body is reduced to a slurry of flesh and blood" as this is obviously wrong in my experience. For instance, go look at the Planetside2 forums for many uses of the word even though there is no blood in that game. — Preceding unsigned comment added by 121.73.58.117 (talk) 04:14, 22 May 2013 (UTC)[reply]

I know Duke Nukem 3D spelled it 'jibs'... but why does that make the pronunciation issue 'moot'? I'm still pretty sure it's a hard 'g' :P. The DN3D team were just trying to graphically point out how they *thought* it was pronounced. - Sajt 30 June 2005 09:11 (UTC)

agreed - that bit strikes as POV -- Jon Dowland 3 July 2005 12:02 (UTC)
You're right, I didn't make it NPOV. Sorry. BlueNight 01:29, 19 July 2006 (UTC)[reply]
This is still broken. Now it explicitly says that pronouncing it with a hard 'G' is flat out incorrect. I've never, ever heard it pronounced the way it says until recently. IIRC, even id Software pronounced it with the hard 'G'. I can't guarantee it, but I'm pretty sure they coined the word. If not, they at least are definitely the reason it was popularized. I'm changing it to just say "also pronounced as" even though I still think the order should just be switched altogether.

...

Does the telefrag section really belong here? Also, RoTT's "Ludicrous Gibs!" portion could do well, I think, by cross-referencing the Bloody Mess trait from Fallout 1. Pseudo Intellectual 04:33, 28 October 2005 (UTC)[reply]

Dont forget nastylimbscheat from gta 3. also I was wondering if the definition of gibs could be extended to include non-living things. for example in the half life 2 editor Hammer, chunks of any destroyed thing are called gibs (chairs, rocks, antlions, etc). if these too are gibs, id say there was a game before the lithtech engine that had 3d modelled gibs based on the enemy polymodel, namely descent. Twelvethirteen 17:56, 27 June 2006 (UTC)[reply]

It might be technically valid, and certainly the developer sees things that way, but the term as used in the gaming community generally refers to chunks of previously living things. If I remember correctly, Descent called those "debris", I think. There was a label for them on an Options slider. You are correct in remembering the debris being based on the object model. BlueNight 01:29, 19 July 2006 (UTC)[reply]

Halo Gibs

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The list of gibing games seems to cut off at 1999. I don't know many other more modern gibbing games except Halo and Halo 2, the flood tend to come off in little chunks, arms and heads so maybe that should be added. TostitosAreGross 21:44, 27 July 2006 (UTC)[reply]

Well, it's a list of "Notable gibs", not all games with gibs. At least Doom 3 and Painkiller had gibs but maybe it's not worth mentioning them either.. Gibs have been pretty much the same besides some of the "innovations" in the games mentioned in the list. -anon 16:31, 2 January 2007 (UTC)

Ludicrous gibs

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This article may need a section on ludicrous gibs as well. --The Yar 17:39, 8 September 2006 (UTC)[reply]

I reckon that the amount of Gibbing you can get in F.E.A.R. using the Type 7 particle rifle is pretty Over-the-Top. I'm not sure if it's randomly done or certain conditions cause it, but occasionally instead of just vapourising someone it makes them explode into a huge red tide that can quite literally paint a room red. If you watch it in reflex time, it's like a flower opening, but messier. --Mysticaloctopus


"...it's like a flower opening..."

Omg, that was SO poetic! ;-)

Notable Gibs

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The Lithtech engine, first seen in the game Shogo: Mobile Armor Division (1998), was the first game engine in which gibs were dismembered portions of the character's actual polygon model, rather than unique objects created by the game to replace the destroyed character model.

Actually the earliest game that i can think of where this feature was implemented was the russian made 1st person shooter "Chasm - The Rift", where it was possible to separate body parts with the use of blade discs and laser bolts. The game had 3d polygon graphics similar to "Quake" and was released in 1997.

Bigbadmutha 06:28, 2 January 2007 (UTC)[reply]

Gears of War

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There definitely needs to be a mention of Gears of War in the "Notable Gibs" section. GoW is, in my mind, the first next-gen game to really have gibs. —The preceding unsigned comment was added by 69.54.12.79 (talk) 04:51, 4 January 2007 (UTC).[reply]

I agree

GIBS ARE NOT IN THE GAME AREA 51

There are gibs in Area 51, but they are small, move fast, and vanish. Definitely not worth special mention. (Wait... which Area 51? The PS2 first-person shooter, or the arcade one where you shoot the plastic gun at the screen?)

"gibs in Quake" pic

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Forgive me if I'm wrong, but aren't those gibs from Quake II? In the Quake gibs picture. 68.21.38.144 18:54, 11 April 2007 (UTC)[reply]

Space Hulk

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http://en.wikipedia.org/wiki/Space_Hulk:_Vengeance_of_the_Blood_Angels This game, I believe, belongs in the notable gib section, as it's a particularly violent game, and only has a Teen ESRB rating (in the Playstation 1 and Sega Saturn release, the computer version was pre-ESRB). Genestealers (the main enemies in the game) leave behind a random body part when killed (limb, head, gore), as well as splatter the floor, walls, and ceiling above them with blood. As well, the space marines when killed crumple to the ground resembling the gory corpses of Doom and Wolfenstein (and in a particularly cool note the surviving members of the team will mourn the fallen space marine by name and swear vengence :D). By the end of any given level, more of the level surfaces than not are covered with blood and gore. 71.185.131.79 15:32, 19 April 2007 (UTC)[reply]

Fair use rationale for Image:Doom gibs.png

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Image:Doom gibs.png is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in Wikipedia articles constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.

If there is other other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.BetacommandBot 01:19, 3 June 2007 (UTC)[reply]

Older games

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I've been wondering what the first game to feature "gibs" (even if they weren't called that at the time) was. The article lists Doom as one of the first, but some older arcade games like Altered Beast and Narc (both 1988?) featured something very similar. Is it worth adding something about these, or are we strictly sticking to FPS-genre stuff here? 88.111.234.168 17:27, 13 July 2007 (UTC)[reply]

I'd also like to add Techno Cop (1988) to the early "gibs" games. The "explosive bullets" your cop would fire would cause bad guys to explode into a twitching heap of arms and entrails. Very fun stuff for a 10 year old when they finally ported it onto Genesis (it was the first game to get a warning label on Genesis --this was years before it became standardized). --Bobak 15:18, 3 August 2007 (UTC)[reply]

Fair use rationale for Image:Ut-Gibs.jpg

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Image:Ut-Gibs.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.

If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images lacking such an explanation can be deleted one week after being tagged, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.

BetacommandBot (talk) 02:46, 12 February 2008 (UTC)[reply]

Why "gibs" should be a standalone article

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Recently, if you look at the history of this article, you will note that a user named "Ham Pastrami" unilaterally decided that "gibs" belonged only as a minor subheading in the "graphic violence" article. His redirect edit eliminated the distinct article on "gibs," including many details particular to this distinct and important kind of violent graphical depiction that are present in the stand-alone article. In my opinion, "gibs" are indeed a distinct and significant type of graphic violence and thus, an article devoted solely to "gibs" is appropriate and should be allowed to stand. I would ask that Mr. Pastrami debate drastic changes such as redirects FIRST, if indeed he feels that he must do these things.

Carlwillis (talk) 20:35, 6 August 2008 (UTC)[reply]

Examples

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The examples section of this article is out of control. While I'm as much of a fanboy as the next person, we can't simply have examples added willy-nilly. And it's not obvious how best to trim the list. Usually, naming the first examples and especially notable titles (e.g. where the feature is significantly expanded on) is best. While Smash TV is listed here as the first example, given the date that it appeared, I doubt that's correct. While I can't provide any evidence to support my hunch, I'm sure that earlier titles included enemy gibbing. Doom and Quake II seem a reasonable cites, but I'd be delighted to hear other suggestions for how to bring this article section under control. My opening gambit would be to delete the whole section ... ;-) Cheers, --PLUMBAGO 13:21, 10 November 2008 (UTC)[reply]

P.S. In passing, weren't there some FPS games where the gibs could be (a) eaten for health, (b) used as weapons? I seem to remember that from somewhere.

OK, no responses yet. I'll hack the section out for now and place it here. I'd be happy to restore some of the examples, but the list really needs to be trimmed down (probably to no more than the titles still mentioned in the text plus a ragdoll example or two). Cheers, --PLUMBAGO 13:16, 12 November 2008 (UTC)[reply]
Well I would definately distinguish Gibs in Rise of the Triad from say DooM in the sense that in doom they were more disintegrations to just go from a not corpse state to a corpse state through what amounted to a flipbook animation. In RotT is was a vastly more pronounced affair. You'd get to the corpse state, but only after hands feet and eye balls flew at you, hit the walls and slid down. Smash TV was sort of an early inbetween you get to the dead state with something of the same point to keep things tidy, but the display was completely over the top for it's time. To my mind the notable gibs are not necessarily the popular where it might be a direct means to an end, but the first and spectacular advances in Gib-dom. DooM, Heretic, DukeNukem3D etc wouldn't qualify.--Insancipitory (talk) 16:57, 25 January 2009 (UTC)[reply]

Notable gibs

  • Smash TV (1990) Smash TV was a very early game of the time to include violence as well as gibs. When the enemies that are pictured as the larger ones are equipped with explosives and the player fired at that enemy, they would be gibbed, more animations of gibs would also include when the "Rapid Fire" power-up is used, where all enemies are immediately gibbed when fired upon.
  • Doom (1993) was one of the first games to use gibs, along with the sequel, Doom II. Doom's enemies were sprite animations. When a monster or player character died, still-contiguous body parts would crumple or fall to the ground. A second animation would be shown when a rifle grunt zombie, a shotgun sergeant, a fireball-throwing imp, or a Space Marine player character was killed by, among other things, radius damage from the explosion of a rocket blast or from a container of combustible toxic waste. Both of these objects deal an incredible amount of damage, to the point where the character does not only die, but breaks apart into bloody chunks, with a few identifiable parts such as a Space Marine helmet. A slushing sound effect accompanied the spectacle.
  • Heretic (1994) and HeXen (1995), both of which used a modified Doom engine, featured multiple gib objects, which fell and slid apart as the enemy exploded. Additionally, a frozen enemy could be shattered into many shards.
  • Rise of the Triad (1994) expanded on the concept, by making the gibs fly in every direction according to the laws of physics and splatter on the ground. These gibs included chunks of charred flesh and eyeballs. Sometimes if an enemy was shot with a rocket their gibs would run down the screen. If a certain cheat code was used, there would be far more gibs than usual. This was known as Ludicrous Gibs mode, after a message that occasionally popped up in the middle of particularly bloody battles that said, "Ludicrous Gibs!" The entire area would be splattered by gibs, which rained down from the sky.
  • Duke Nukem 3D (1996) utilized some source code that was interpreted, not compiled, and thus could be edited by the user with a text editor. It was a simple matter to add as many gibs as the user wanted to the death sequence of any character, or more excessively, as in several modifications, whenever a character takes any damage whatsoever. These also flew in all directions. It is interesting to note that in the aforementioned user-editable code, gibs are actually referred to as "jibs".
  • Quake (1996) continued the innovative use of gibs. Any character was gibbed if an attack or other damage reduced their health to below −40 (with the exception of the bosses Chthon and Shub-Niggurath.) Without the Quad Damage, only the double-barreled Super Shotgun, the Grenade Launcher, and the Rocket Launcher could do that much damage in a single shot. With the Quad Damage, any weapon except for the Nailgun could gib. The gibs dripped blood while flying in all directions, and bounced several times before coming to a stop. Of these gibs a severed head would be most noticeable and upon close inspection of the larger gibs, the appearance of a spinal cord. In multiplayer deathmatch, the severed head was the viewpoint of a player whose character had died; it was not unknown for the gibbing player to stand over his opponent's head and gloat. Gibbing is necessary in one case: the Zombies would only outright die if killed through gibbing through explosives or, with Quad Damage, other weapons; as the undead, they would simply regenerate if damaged any other way.
  • In Quake II (1997), corpses of friend and foe could be gibbed. This actually had a tactical advantage in certain levels. One enemy, the Strogg Medic, could fully resurrect the corpses of its fellow Stroggs. Gibbing the corpses before the Medic could reach them was the best way to prevent enemy resurrections.
  • The Lithtech engine, first seen in the game Shogo: Mobile Armor Division (1998), was the first game engine in which gibs were dismembered portions of the character's actual polygon model, rather than unique objects created by the game to replace the destroyed character model.
  • Half-Life (1998) had gibs notable for being easily-identifiable body parts. Gibbing a human NPC would allow the player to find parts such as a fleshy skull, heart, intestine and a femur with meat still on it. Likewise, gibbing aliens resulted in strange-looking appendages and intestines being spilled. Half Life was one of the earliest games to complement gibbing with dynamic decals of blood or alien body fluid splatters appearing on level geometry. Its sequel (Half-Life 2) doesn't have any gibbing featured save for Antlions run over and Zombies being blown apart or cut in half. Since it's possible for the player to be gibbed in HL1, HL2 carries on this tradition by "gibbing" the player (the captions show "[Splat!]" instead of "[Death]" upon gibbing) should the player fall from a very tall height, taking extreme falling damage in the process. (No actual gibs are shown.) This causes the screen to turn completely red as the player's vision blanks out from the fall instead of having a red transparency over the player's view for a standard death.
  • Unreal Tournament series was noted for liberal use of gibs[1], especially when using explosive weaponry. There is a game mode called Instagib, that features a weapon which immediately kills whatever player is shot by it. Gibs in Unreal Tournament have the capacity to emit fire effects, blood spray, and leave decals on surfaces they collide with.
  • The Marathon Trilogy also utilizes gibs (with amounts of human/alien blood) when aliens/humans(BOBs or net players) are killed by any weapon, except for the flamethrower and the alien weapon, wherein the target/s turns into burnt corpses.
  • In AssaultCube, when a bot or human player is shot/knifed in the head (headshot), it will turn the player into a pile of fleshy gibs in which the announcer will say "headshot".
  • In Soldier of Fortune, if an enemy is shot with the shotgun at close range, legs, arms and heads are blown off with copious amounts of blood and internal organs. One can even blow off an arm or leg, causing the enemy to fall and writhe in pain until shot again or death from blood loss. Once an enemy is dead, the arms, legs, and head can all be shot off, leaving only a bloody torso.
  • In Warhammer 40,000 Dawn of War, Dark Crusade, features a type of gibbing where body parts form dead infantry are left behind when said infantry are killed. These seem to be mainly from the use of Tau Kroot Carnivore Squads, which use their cannibalism ability to eat these parts to gain health.
  • Gears of War (2006) shows impressive gibs when an enemy is killed at close range, blown up with a grenade or Hammer of Dawn laser, shot in the head with a Sniper Rifle, or chainsawed. The gibs vary depending on what kind of damage was done, smaller ones from a grenade tag, larger ones from a chainsaw attack.
  • Team Fortress 2 (2007) features recognizable limbs and body parts of the respective character classes. Once gibbed, the character model is actually divided into the assorted pieces (which are correctly positioned relative to each other) before being thrown apart by the killing blast. The game will then occasionally label your body parts in a freeze-frame of your killer, such as "your arm", "your leg", "your pancreas" and "a bit of you"
  • Shellshock: Nam '67 showed very graphic gibbings when enemies were killed by grenades. Enemies can be blown into multiple burned, and bloody pieces. Bowels and intestines can be seen as well. Gunshots to the head with larger rounds such as shotguns or assault rifles completely obliterate enemies heads. This can also be done with limbs.
  • The Punisher also shows graphic gibs when enemies are shot. Gunshots to the body are quite destructive, and headshots result in large explosions of brain and blood matter. Grenades can also render enemies into charred, bloody pieces.
  • F.E.A.R shows incredibly detailed gibs when enemies are killed with a shotgun such as an enemy being blown completely in half or being totally disintegrated, however, it is unclear whether you have to be close to an enemy to do this because they appear to be a random occurrence. the particle weapon also gibs to the extent that the only thing left is a charred skeleton of the unfortunate victim.
  • Deus Ex shows liberal gibs when extreme damage is inflicted including a skull, spinal column, lungs and eyes. Unlike other games it should be noted that you can inflict said damage to a dead enemy on the ground much like in Quake and Half-Life.
  • In Return to Castle Wolfenstein and Wolfenstein: Enemy Territory Shows gibbs when an Enemy or Player is Crushed, or blown-up from Dynamite, Grenades, Satchel Charges and Landmines (ET) or the Panzerfaust. In a result, bloody remains of skulls, and various other body parts are shown.
  • In Halo 3, there are various instances when you can gib either a Flood corpse or an AI character.[2] Any attack from an explosive weapon (i.e. a spike grenade, frag grenade, plasma grenade, brute shot, rocket launcher, trip mine), a close range shotgun blast, a melée from any weapon, a gravity hammer impact, an energy sword attack, or a splatter would result in a Flood Combat Form to be gibbed.
  • In Postal 2 Apocalypse Weekend,the NPC's limbs could be severed , as well as their heads.If you cut them in two (with the scythe by example) then their internal organs will spill on the floor.
  • In Call Of Duty 4, If the player shoots an A.I. character in the head, bits of brain matter will fly in every direction along with a large amount of blood.
  • In Brothers in Arms: Hell's Highway, shooting an enemy's head with a sniper rifle will sometimes blow the top part of the head clean off, leaving the bottom part of the head and bits of the head scattered about, as well as a large amount of blood. Explosions in the game may cause the enemies to lose their limbs or their heads, revealing the bone and muscle and the severed limb on the ground.
  • In the upcoming video game Dead Space (video game), gibs serve a strategic function as well as a cosmetic one. The alien lifeforms the player fights, called "Necromorphs", dynamically break apart as they are attacked. As they lose limbs, they change their fighting style to adapt, part of the system Electronic Arts has termed "strategic dismemberment". For example, losing thier legs causes the necromorph to crawl on its talons, and some enemies retreat after losing a specific amount of limbs.
  • In Fallout 3 ragdolls may be partially gibbed upon taking damage, larger gibs have ragdolling, for example, severed legs. Gibs tend to occur more often in "V.A.T.S." and there is a perk that gives the player a chance to completely gib an enemy corpse upon killing them.

BloodRayne (and more)

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Hi. I removed BloodRayne from the list. It's a nice game but there really was nothing notable about its violence. The article said "the first non-shooter game featuring gibs" or something like it - and that's just wrong. Look at Die by the Sword, Nightmare Creatures, Heavy Metal F.A.K.K. 2 etc.. Btw: The whole list is crap. --F4LL0UT (talk) 22:42, 15 September 2009 (UTC)[reply]

Soldier of Fortune (2000) Is the first game where enemies can be dismembered or beheaded by a shooting a limb or head at close range with a shotgun or repeatedly hitting it with other weapons, includi

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First was Kingpin (1999). Btw, it used Quake II engine, too.

I think Bulletstorm can be added to the list. Thanks. 21:50, 13 March 2011 (UTC) —Preceding unsigned comment added by 173.179.182.131 (talk)

Cut down the notable list

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I tried to stick pretty hard to the idea of "What new thing did it do?" when selecting a notable gib. If you have any contest to my edits, please talk it out first before this list gets bloated again. Zero Serenity (talk) 16:07, 18 October 2013 (UTC)[reply]

  1. ^ Mahood, Andy, Modify #49: UT2004 Sticks to its Guns (PC), GameSpy Sept. 12, 2007, Retrieved Feb 27 2008
  2. ^ Graziani, Gabe, Halo 3: GabeSpy Rules All!, GameSpy, Nov. 7, 2007, Retrieved Feb 27 2008